using UnityEngine;

public class App : MonoBehaviour
{
	public class ABTests
	{
		public bool StartBigger;
	}

	public static App Instance;

	public ABTests AbTests = new ABTests();

	public int currentSkinIndex;

	public bool hasUnlockedSkin;

	public bool enableBigStart;

	private void Awake()
	{
		if (Instance == null)
		{
			Instance = this;
			Object.DontDestroyOnLoad(base.gameObject);
			//Application.targetFrameRate = 30;
			Input.multiTouchEnabled = false;
		}
		else
		{
			UnityEngine.Object.Destroy(base.gameObject);
		}
	}

	private void Start()
	{
		currentSkinIndex = PlayerData.Instance.Skin;
		GameModeManager.Instance.SetLastMode(PlayerData.Instance.LastMode);
		MapManager.Instance.SetLastMap(PlayerData.Instance.LastMap);
	}
}
